


Rain World’s basic gameplay rhythm is one of survival and reconnaissance – using Slugcat’s jumping prowess and whatever weaponised debris you can find, discover a safe room (as thinly spread and desperately welcome as Dark Souls’ bonfires), scout out enough food to hibernate safely, return to the safe room to reset the day cycle and save your map, then begin it all again. It is, without doubt, one of the best-looking 2D games I’ve ever played. Each single-screen area looks meticulously crafted, dotted with almost unnecessary levels of detail to make them feel not just like video game levels, but a truly abandoned place. Flooded subterranean chambers shimmer with reflected ripples, overgrown architecture is dappled with shifting shadows of clouds and enemies hovering out of sight. The backdrop of a world ruined by ecological catastrophe wrestles for your attention, too.
